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Assamite Sorcery The distant viziers of the Assamite clan survey the fresh carnage wrought by their juniors with intoxicated detachment. They have withdrawn to Mount Alamut to pursue the mystical revelations provoked by their exposure to kalif. Kali/derives from the leaves and resins of a plant grown through sorcerous means; its consciousness-altering properties make its mundane cousin, the cannabis plant, seem tame by comparison. Because vampire blood doesn't circulate, the viziers must go to unusual lengths to enjoy the effects of their favored drug. They ply mortal minions with the smoke of the drug, and then drink their blood, flooding their circulatory systems with the desired intoxicants. Viziers find no shortage of willing minions eager to spend the rest of their lives puffing the all-powerful weed. The users don't care that prolonged use shortens their lives by decades. In fact, some Assamites have hinted that a few pre-Embrace apprenticeships to the clan involve serving as vessels for the kalif-sorcerers.
Assamite sorcerers regard themselves as above petty concerns of cultural loyalty or purity of tradition. As human creations, magical traditions warrant no more respect than any other potentially useful invention. They should and must be adapted to suit the viziers' goals. Still, their experience and scholarship remains largely limited to the ancient traditions of the Middle East. Their efforts to expand their syncretic approach to incorporate useful techniques from cultures further afield has mired itself in the usual slowness of thought that afflicts vampires when they attempt to innovate. Only three traditions truly feed Assamite practice in the modern nights.
The high magic of Mesopotamia, wielded by Babylonian priests and priest-kings, concerned itself with the maintenance of agricultural fertility and a hierarchical social order. These two things were interconnected; the specialized roles of many members of Babylonian society wouldn't have been possible without abundant crops. In the primal Mesopotamian myth, the god-king Marduk faces Tiamat, Dragon of Chaos, and is slain, but then achieves resurrection and defeats the dragon, returning order and fertility to the land. Mortal kings performed ceremonies to recount the deeds of Marduk and share his power. Each year, the holy king would accept a blow in the face from a priest; if the blow brought tears, fertility was assured. Further fertility rites followed, including an annual wedding to a sacred priestess representing the goddess of female potency. Assamites now repeat the forms of these rituals to their own ends. The fearsome ritual of diablerie, Rite of Marduk Slain and Risen, parodies these ancient forms here, the tears shed by the stricken high priest are tears of blood, and they signal doom for the victim. Lesser Mesopotamian magics included divination, which determined auspicious and inauspicious days for action using a lunar calendar and an astrological ephem-eris predicting the cyclic fortunes of the subsequent 473,000 years. Magicians interpreted dreams, and performed haruspications, auguries read in the spilled entrails of slaughtered sheep. The common people suffered from the ever-present fear of ghosts and demons; wizard-priests warded off such malign influence by consulting exorcists and donning protective amulets and talismans. Amulets were ready-made magical objects designed to fend off common curses, whereas magicians constructed talismans as one-time aids in the performance of specific magical feats. Actions that upset the social order attracted not only bad luck, but the attention of malign supernatural creatures who dwelt in the desert, in graveyards and in corners. Black magicians harmed their victims through curses, which could be performed from a distance. Spittle, a bodily substance considered more potent than blood, powered their curses. They also laid curses by fashioning an image of the victim and then destroying it.
In ancient Persia, early followers of the sun-god, Mithra, communed with their deity through rites of ritual intoxication. Priests called magi promulgated his worship, giving us the root for the word "magic." Persian religion underwent a revolution in the seventh century B.C., when the prophet Zoroaster (sometimes referred to as Zarathrustra) revealed, in the sacred text Zend' Avesta, that the world's many conflicts were but a manifestation of a cosmic struggle between the forces of good and evil. The supreme deity Ahura Mazda headed the armies of good; the destructive god Ahriman led the minions of evil. Zoroaster revealed that Mithra was Ahura Mazda's son, and incorporated him into ceremonies in which ritualists achieved ecstatic communion with the divine by drinking the fermented juice of the haoma plant. As Mithras, the sun god continued to attract the worship of the magically minded, and in late Roman times enjoyed a resurgence of worship as a pagan alternative to Christ. Roman cultists, including many soldiers and the Emperor Julian, added bull sacrifice to the ecstatic ceremonies; the intended beneficiary of Mithras' favor sat in a trench and allowed the blood of the slaughtered bull to run down over his head and shoulders. Several factions of vampires among the Roman ruling class promoted his worship Mithras' hunger for blood made him one sun god they could enthusiastically support. They also favored Mithras in the hope that his popularity might stem the growth of the troubling thing called faith; his worship was conducted through experience, not belief. They lost the gamble, and Mithras was forgotten except by the Assamites, who found elements worth copying in his rites.
The Assamite
viziers took the ecstatic Persian rites of haoma as the basis of their
magic, replacing its fermented beverage with the stronger smoke of the
kalif. They spend months at a time in drug-assisted trance; if they went
out hunting themselves, their entire program of inquiry could be stopped
or even reversed. The viziers rely on their juniors to bring them the
blood they still need to survive, and they understand that they must offer
something of great value in return for a service they so thoroughly depend
on. Accordingly, they've stolen precious time from their pure mystical
inquiries to develop magical means of aiding their clanmates without leaving
the confines of their mountain retreat. The viziers combine the Mesopotamian
473,000-year calendar of augury and practice of entrails-reading with
Arabic kinanah to pick ideally auspicious moments for the staging of attacks.
They use shir to cloak those who feed them with the concealment abilities
of mighty djinn. With blood-spittle, with broken effigies, and with the
names of ghosts and demons, they curse the targets of a hunt. They draw
on alchemy to invest their incantations in potions and amulets, so that
they can be triggered when needed. In a parody of the highest rites of
Mithras, they strengthen favored hunters through blood baptism. The viziers
twist the fertility rites of old Babylon to infuse the entire clan with
luck and power, a use of Mesopotamia's high magic which carries with it
a useful side effect: it binds all who benefit from it into a social order,
cementing the loyalty of other Assamites to their viziers. For example,
in a recent attempt to reestablish their influence over increasingly errant
lessers, the viziers invited a cadre of the clan's most feared assassins
to Mount Alamut to participate in the largely social ritual. While the
long-term effects of the rite remain to be seen, it has enhanced cooperation
between top assassins and viziers.
Drawing on
traditions even further afield than the Middle Eastern ones to which they
owe their magic, Assamite viziers believe they can one night transform
themselves into entities of vast power, capable of remaking the world
in their image. The secret of this transformative power can be found in
a higher reality separated from the physical world by a barrier they call
the veil. The viziers use kalif to pierce that veil. The kalif plant must
be watered in blood to reach its full hallucinatory potential; naturally,
the blood of other vampires grows plants that achieve the greatest potency.
The viziers therefore need quantities of blood to sustain their greenhouses
in addition to the stocks they themselves feed on.
Manipulation
of distance stands as the hallmark of Assamite sorcery; the sorcerer grants
benefits to hunters he may never have met face-to-face. He seeks out targets
from thousands of miles away, providing information on their weaknesses.
The viziers see the 20th century, the era in which global communications
shrunk the world into a single confused and fractious community, as the
long-prophesied golden era of their kind. To their surprise and initial
dismay, they've discovered a puzzling link between their long-sought state
of transcendental consciousness and the ultra-modern miasma of radio waves,
satellite transmissions and television broadcasts that now wreathes the
world. As they traverse upward through the many stairways to ecstatic,
kalif-fuelled bliss, they can tune their minds into CNN or tap |
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