Tzimisce Clanbook (Revised) Listed Derangements
The unlifestyle of the Tzimisce puts them at high risk of developing various
derangements. Botched experiments, repeated indulgence of their perversions
and the intensity of their Embraces conspire to twist their personalities.
AGORAPHOBIA
Agoraphobia literally means
"fear of open spaces," but the translation is misleading. Called "Mad
Scientist's Disease" by younger Tzimisce, agoraphobia manifests as an extreme
aversion to places the sufferer fears he will panic. Sometimes the derangement
is attached to a few locations, but generalized agoraphobics avoid situations
in which escape is difficult (an airplane at 30,000 feet) or embarrassing (making
a speech).
Agoraphobics don't volunteer
for situations that they fear might cause anxiety . Unless supernaturally compelled,
agoraphobic vampires must succeed on a Willpower roll ( difficulty 8) to leave
their havens each evening and must spend a point o f Willpower to enter a situation
from which escape will be difficult or embarrassing. I f the character fails
any Willpower roll during a scene that takes place in such a situation, the
character must spend a point o fWillpower or flee. Vampires can ignore these
constraints while in frenzy.
The territorial nature of many Tzimisce makes this derangement relatively common
within the clan. No doubt the world is scattered with at least a handful o f
agoraphobic Cainites driven into torpor from lack of blood.
ACUTE SANGUINARY AVERSION
This derangement, unique
to the undead, involves a persistent fear that any source of vitae is dangerous.
Explanations vary - some vampires fear drugged or contaminated blood, the wrath
of God or the presence of a blood-borne Antediluvian. Regardless, unless the
vampire is frenzied, the player must succeed on a Willpower roll (difficulty
8) each time he feeds. Willpower cannot be spent on this roll, and a botch indicates
that the vampire is so revolted by the prospect of feeding that he vomits up
half of his blood pool.
Acute sanguinary aversion
usually leads to a starve-and frenzy pattern, with the vampire avoiding feeding
until he loses conttol. Instead, the vampire might develop highly ritualized
feeding methods that involve obsession with repeated, largely arbitrary behaviors
that must be observed before the Kiss is performed on a particular source of
vitae. He might read a passage from the Book o f Nod before feeding or drink
blood only from a particular individual.
In any case, if the feeding results in a Conscience or Conviction roll, increase
the difficulty by one.